Event planning

Wellington Event Planning - What to do

These guidelines will give you an idea of the process of planning an orienteering event for Orienteering Wellington.

The full rules for planning orienteering events can be found in the NZ Orienteering Competition Rules. This page focuses on detail specific to Wellington (what types of events occur in Wellington, processes and timelines etc.)

What courses and how long should they be?

Course difficulty

The following course definitions are from the Orienteering NZ FAQ:

Course lengths

A good way to work out an appropriate course length is to search Winsplits and Routegadget for events on that map on previous years. The example below suggests a course at Mill Creek of 4.2km is very slightly short. Obviously differences in climb and vegetation on the course will mean this is only a rough guide.

Winsplits

The winning time will also depend on who runs the course. You should set the course to have the given winning time based on who you would expect to run that course.

As a rough guide, you could expect :

Wellington event types

College Sport Wellington (CSW) weekend events

CSW events tend to have the following courses: Red Long, Red Medium, Red Short, Orange, Yellow, White. In some cases, such as where the map is small, it may make sense to not have a Red Long.

Generally, you want the winning time of orange and red courses to be around 45 minutes (give or take a bit). The yellow and white courses should have a winning time of 20-30 minutes.

CSW requires us to relate a Course (red, yellow etc.) to an age class (e.g. M16). The below is an example of the Classes used in CSW and how they relate to a course:

GradeSchool YearChampionshipStandardNovice
Senior12 & 13Difficult (Red)Medium (Orange)Easy (Yellow)
Intermediate10 & 11Medium (Orange)Easy (Yellow)
Junior9Easy (Yellow)Very Easy (White)

CSW Sprint

CSW Sprint events generally have a Long course and a Short course.

The Long course should be technically challenging (Red) and aim for a winning time of 15 minutes for M18A.

The short course should be easy to moderately challenging (Yellow/Orange) and aim for a winning time of 15 minutes for M12A.

CSW Competitors

Orienteer of the Year (OY)

OY courses are generally more technically challenging than a normal club event, and the Red Long winning time may be closer to an hour. Generally, you want the winning time of other orange and red courses to be around 45 minutes (give or take a bit).

The yellow and white courses should have a winning time of 20-30 minutes.

Events tend to have the following courses: Red Long, Red Medium, Red Short, Orange, Yellow, and White.

Competing

Afterwork club events

Low key events, such as the Spring Series (which are Wednesday evening events) tend to just have two courses, a long and a short. The long would be around a 30-minute Red, and the Short would be between a Yellow and an Orange.

Weekend club events

Weekend club events should have the following courses: Red Long, Red Medium, Red Short, Orange, Yellow, White. In some cases, such as where the map is small, it may make sense to not have a Red Long. Generally, you want the winning time of orange and red courses to be around 45 minutes (give or take a bit). The yellow and white courses should have a winning time of 20-30 minutes.

Score events

Score events are a little different as each control is assigned a number of points depending on its difficulty and competitors must try to get as many points as possible in the available time. Wellington Score events are generally 60 minutes long.

What do I actually do?

6-3 weeks before the event

  • Roughly plan the courses on paper or on your computer;
  • Visit the map and check out your control sites, obvious attack points and the quality of the map from attacks point to control sites;
  • Check the junior courses in their entirety – the younger and less experienced people are less able to cope with a mismatch between map and ground or dangerous areas;
Condes

3-2 weeks before the event

A week before the event

Control collecting

On the day (or the day before)

Set out controls (agree when with the controller); Be around on the day of the event for the whole event.

After the event

If you have updated the map (.ocd file), send the updated map file to the Mapping Officer

Who will help me?

The controller

Along with your role as the course planner, a controller will be appointed. The controller’s role is to be responsible for the final quality and safety of the courses. They will inevitably have suggestions and requirements which change your courses. Don’t be offended by this – it is surprising how useful it is to have a fresh pair of eyes glance over a set of courses.

The controller is usually very experienced, and usually they see things in a different way to you. Between you and the controller, you are trying to set challenging and enjoyable courses.

Mt Vic banner

Other contacts

See the committee page for contact details.

What do I need?

Technical resources